![]() “The first level, the kid’s room, it’s set in a Queenslander,” Dawson says. The game is set in Brisbane – which most people won’t pick up on. They have a kind of built-in dish rack cupboard above the sink, so they don’t need a separate rack.”Ĭertain items – like a treasured soft toy – stay with your character as you move through the world.īuilding the game, they were conscious of representation across cultures (“We had a strong reaction to the dreidel,” Brier says), genders (“the tampons and stuff … dudes are kind of bewildered, but women are like, ‘I’ve never seen that in a game before!’”), and even geography. “And I think it was a Latvian player, she didn’t know what the dish rack was. “Quite a few Asian-American players asked us if they could store stuff in the oven,” says Brier. It also led to the discovery of some unexpected cultural differences. “So it’s really easy to backseat drive, and you learn a lot about someone when you watch them unpack.” “It turns out that people love to watch other people play Unpacking because it’s something that everyone knows how to do. “I remember one friend, she took out this juicer, and she was like ‘I never use these’, and she shoved it as far back as she could behind a bunch of other items,” laughs Brier. Much of the game’s charm lies in its capacity for self-expression, something the team discovered in prototyping. Set to the extremely chilled-out backdrop of guitars and synths, a very personal form of order gradually emerges from the chaotic piles of boxes and knick-knacks. Just maybe consider playing it on PC since that experience should be much stronger without the control /nIOcgeRMrP- Patrick Lum November 1, 2021 Unpacking on Switch doesn’t quite stick the landing of the zen experience it aspires to be, but if you can tolerate some frustrating interfaces and controls, this is still a game worth exploring. ![]() It’s touching and emotional at times, which makes the control issues stand out because over the course of the game, my dominant thoughts were about how annoying it was to try to move a pair of socks from the packing box to the dresser drawer. The story arc is largely in the background as you follow characters from house to house, slowly piecing together what happened over the years between moves. Those controls are a bummer because the game is cute and clever. The zoom issue doesn’t factor into docked mode (unless you have a tiny TV), but since no touchscreen option exists, either primary way to play Unpacking on Switch is flawed. Even playing on the OLED model (which has the biggest screen as of posting), I could never find the right zoom level to make touchscreen controls work comfortably while still being able to tell what items were supposed to be. Using an analog stick to move items around was never ideal and while touchscreen controls are present in handheld mode, the screen real estate makes them less ideal. This is clearly a game made best for PC as your basic interaction involves pointing and clicking a cursor to move around objects. Unpacking runs totally fine, but the problem is one of control. The problems on Switch aren’t technical, which is seemingly a rarity for some ports to the system these days. ![]()
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